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At Alderon Games, we believe in the power of play and the magic of immersive worlds. We're looking for passionate individuals who dream in polygons, think in code, and live for great storytelling.

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Environmental Artist

Organic Work, Terrain, Foliage

 

Location: Remote

Job Type: Contract Based Full-Time Hours

About Alderon Games:

Alderon Games is a leading video game development company known for creating engaging and immersive gaming experiences. We foster a culture of innovation, inclusion, and collaboration, and we are dedicated to producing high-quality games.

Job Description:

We are seeking a talented Environmental Artist to help create rich, immersive worlds that bring our games to life. In this role, you will be responsible for building high-quality environments, from natural landscapes, natural and life-like organic detailing and setdressing of whole biomes; including foliage generation, cliff placements, detailed points of interest, that align with the artistic vision and gameplay needs of the project. You will collaborate closely with level designers, technical artists, and other art team members to ensure environments are visually compelling, performant, and support strong player experiences.

Key Responsibilities:

• Create high-quality 3D environments, including terrain, foliage, cliffs/organic props, and world assets.

• Assemble and dress biomes and POI’s using available assets or kits.

• Collaborate with Level Designers to support gameplay flow, readability, and player navigation.

• Work with Technical Artists to ensure assets meet performance budgets and technical requirements.

• Create and apply materials, shaders, and textures that align with the project’s visual style.

• Optimize assets and environments for performance across target platforms.

• Participate in art reviews and iterate on feedback from Art Direction and team members.

• Maintain consistency with established art style, pipelines, and production workflows.

• Contribute to documentation and help refine environment art pipelines and best practices.

Minimum Qualifications:

• Proven experience as an Environment Artist with a strong portfolio demonstrating shipped or high-quality work with strong attention to organic work.

• Proficiency in industry-standard tools (e.g., Blender, Maya, Substance Painter/Designer).

• Experience working in Unreal Engine 5

• Strong understanding of composition, lighting, and environmental storytelling.

• Ability to create strong realistic natural environments, with potential for man-made environment work.

• Experience optimizing environments for performance (LOD creation, draw calls, memory budgets).

• Strong communication and collaboration skills.

Preferred Qualifications:

• Experience working on open-world or large-scale environments.

• Knowledge of terrain tools, foliage systems, and world-building workflows.

• Familiarity with procedural tools (PCG, procedural foliage generation, Houdini, world generation pipelines).

• Understanding of the functions of ISM and HISM as well as built in harvest tools, plus knowledge of when to use them appropriately.

• Understanding of PBR workflows and shader systems.

• Experience working on multiplayer or live-service games.

• At least 5 years of experience in related work is preferred.

• A history of working on shipped live service games is preferred.

What We Offer:

  • Competitive salary.
  • A creative, inclusive, and collaborative work environment.
  • The opportunity to work on innovative and exciting projects.
  • Remote work options and flexible work hours.
  • Opportunities for career development and growth.

Note: all applications must be accompanied by a resume and cover letter.